Jul 18, 2007, 11:10 PM // 23:10
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: NYC
Guild: Orphans of Kukai [OOK]
Profession: W/
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Old Warrior, New Direction...
Ok, I have played Warrior for about 2 years now, and I'm looking to try something different for a build.
A long time ago, I played W/Mo, but went to pure tank for a majority of my play time. I recently become bored with the monotony of my current build, and have been wishing to change it. I've looked over PvX, and several threads in this forum and now wish to hear your responses.
Right now, I use:
Furious Axe
Eviscerate [E]
Executioner's Strike
"For Great Justice"
Flail
Enraging Charge
Lion's Comfort
Sunspear Rebirth Signet
A fairly basic and common (I think) build that provides decent damage output.
I'm looking to go a new direction. A general purpose build that would fit the needs of the average party is preferred. I just want to see what other unique builds are out there.
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Jul 19, 2007, 05:32 AM // 05:32
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#2
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Ascalonian Squire
Join Date: Jun 2006
Guild: NONE
Profession: W/Mo
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This is a pretty common build for PVE. Good damage output, and you can give the monks, a breather with your heal sig.
Eviscerate
Cyclone Axe
Agonizing Chop
Flail
Rush/Holy Veil/Mending Touch
"Watch Yourself"
Heal Sig
Rez Sig/Sunspear Rez Sig
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Jul 19, 2007, 09:34 AM // 09:34
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#3
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Forge Runner
Join Date: Jun 2005
Profession: W/
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anything goes in PvE realy, so your new build will do fine.
for the sake of comparison, here's the axe build i usually use in PvE :
Eviscerate
Executioner's strike
Agonizing chop
Flail
Rush
[Utility Slot]
Healing signet
Res skill (sunspear rebirth signet or a hard res)
the [Utility Slot] is usually enraging charge, but gets swapped out for mending touch, holy veil, conjure, interupt ... when needed
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Jul 19, 2007, 10:35 AM // 10:35
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#4
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Don't be a sissy, bring [skill]frenzy[/skill] and [skill]pious haste[/skill].
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Jul 19, 2007, 12:13 PM // 12:13
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#5
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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when you can bring flail with little to no drawback, I don't see why he should use frenzy.
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Jul 19, 2007, 01:10 PM // 13:10
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#6
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Flail needs adrenaline, frenzy is on demand.
Flails eats adrenaline.
Flail snares you.
Cancelling and reusing flail to avoid being snared eats more adrenaline.
I don't like flail at all.
Frenzy if safer than most people think in normal pve, as you don't get much pressure as a warrior.
Last edited by Utaku; Jul 19, 2007 at 01:12 PM // 13:12..
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Jul 19, 2007, 01:19 PM // 13:19
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#7
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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It'll eat up your energy though
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Jul 19, 2007, 02:20 PM // 14:20
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#8
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Quote:
Originally Posted by blue.rellik
It'll eat up your energy though
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Sure, but frenzy and pious haste are the only things I spend energy on when playing sword or axe. Hammer is a different story.
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Jul 19, 2007, 02:28 PM // 14:28
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#9
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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This is PvE. Enemies don't kite a whole lot. If you need to dodge something, just hit up enraging charge; flail will be pratically charged again on your next hit.
PvE enemies also do an assload more dmg to you as opposed to other players in PvP, hence why flail > frenzy.
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Jul 19, 2007, 04:20 PM // 16:20
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#10
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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I use tigers stance.... ^^ also why does everyone use pious haste these days is dash not better?
I have never really used frenzy but I used flail for a while, now a ten second tiger stance is fine for me.
~A Leprechaun~
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Jul 20, 2007, 01:16 AM // 01:16
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#11
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Krytan Explorer
Join Date: Jan 2006
Location: NYC
Guild: Orphans of Kukai [OOK]
Profession: W/
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Question, how could I best change my current build to fit the needs of:
a.) Effective DPS
b.) Effective Tanking
Sometimes I need to go one of those routes to best fit my current party makeup. But I really detest changing my build to something that SEEMS like it will work, but ends up not working. I'm looking for a general purpose one of each that is near guaranteed to work except on rare cases.
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Jul 20, 2007, 05:21 AM // 05:21
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#12
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Your current build is pretty good with DPS since using flail increases your normal attack damage by 50% as well as allowing you to Eviscerate more.
Tanking generally isn't useful in most areas of pve, "Watch Yourself" is something I bring with me everywhere since it reduces most forms of damage by 25% as well as being spammable. In higher end areas then maybe I bring Dolyak signet
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Jul 20, 2007, 07:46 AM // 07:46
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#13
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Quote:
Originally Posted by A Leprechaun
I use tigers stance.... ^^ also why does everyone use pious haste these days is dash not better
~A Leprechaun~
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[skill]dash[/skill][skill]pious haste[/skill]
5s recharge stance is very handy to cancel frenzy or flail when necessary.
To OP: has previously said, tanking is really not needed, especially when a decent prot monk is around. Watch yourself is all you need to help squitchies in your team, you won't be targetted much by AI unless you are the only target visible.
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Jul 20, 2007, 11:18 PM // 23:18
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#14
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Krytan Explorer
Join Date: Jan 2006
Location: NYC
Guild: Orphans of Kukai [OOK]
Profession: W/
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Hmmmm, point taken. It's just sometimes I get a request for a "stay the frak alive while we run away". Good times....
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Jul 24, 2007, 06:27 AM // 06:27
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#15
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Desert Nomad
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[skill]healing signet[/skill][skill]resurrection Signet[/skill][skill]mantra of flame[/skill][skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]galrath slash[/skill][skill]pure strike[/skill]
I use something very similar to that. I put in manta of flame because most enemies use fire magic, but it can be switched out for mantra of earth/ice/lightning depending on the situation. For variety I will sometimes bring [skill]quivering blade[/skill] as my elite and I will swap out gash for [skill]sun and moon slash[/skill]. My build is to be able to absorb some elemental damage and since I already have 116 armor against physical with a superior absorption I can take some damage to help out my monk. The rest is to dish out as much damage as possible without stances that would cancel the mantra. You don't need to have to many points in inspiration magic, if you go with the 12-9-9 setup you can put the 3 extra junk points into inspiration and have 31% reduction in magic damage taken.
EDIT: The reason I have rez sig in instead of sunspear rebirth sig is so that the picture will show.
Last edited by wetsparks; Jul 24, 2007 at 06:35 AM // 06:35..
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Jul 24, 2007, 07:33 AM // 07:33
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#16
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Why do you use pure strike with a long lasting stance?
[skill]standing slash[/skill] would be better imo.
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Jul 24, 2007, 08:55 AM // 08:55
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#17
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by Utaku
Why do you use pure strike with a long lasting stance?
[skill]standing slash[/skill] would be better imo.
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Because it's energy base........ It's always good to take 1 energy base attack.
But [skill]"For Great Justice!"[/skill] will do better for adrenaline.
Last edited by ryanryanryan0310; Jul 24, 2007 at 09:11 AM // 09:11..
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Jul 24, 2007, 09:04 AM // 09:04
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#18
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Pure strike cannot be blocked if you are *not* in a stance. So using a long lasting stance thus lessens its effectiveness, seeking blade, griffons sweep or leviathans sweep are nice alternatives.
~A Leprechaun~
Last edited by A Leprechaun; Jul 24, 2007 at 09:06 AM // 09:06..
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Jul 24, 2007, 06:04 PM // 18:04
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#19
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Wilds Pathfinder
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Hmmm, am I the only one who likes Dismember better than Eviscerate, considering that the latter is an elite and costs 3 more adrenaline?
That old Dismember buff from 7 to 5 adren. back around when Factions came out was one of the best warrior buffs in the history of the game if you ask me.
Is Eviscerate's +33 damage really worth 3 extra adrenaline AND your elite slot?
Personally, I don't think it is.
I find huge value in the relative spammability of Dismember given the sheer power of deep wound in PvE (where it's hardly ever removed). I want to be able to inflict deep wound on as many foes as possible, if not all of them, and Dismember is much better at that than Eviscerate, which is much more suited for PvP spiking IMO.
On top of that, you get to use your elite slot for something else.
I (and probably about 91268167156 others) usually run something like this:
Dismember
Executioners Strike
Triple Chop
Furious Axe/Cyclone Axe (depending on area)
Flail
"Watch Yourself"
Heal Sig
Rez
Pretty cookie cutter PvE build, but effective and fun IMO.
I wouldn't recommend taking more "tanking" skills, Watch Yourself and Heal Sig is all the defense you should need.
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Jul 24, 2007, 06:46 PM // 18:46
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#20
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I agree with you, Grammar.
I like to run this.
12+3+1 Axe Mastery
8+1 Strength
10 ritualist attribute
Triple Chop {E}
Cyclone Axe
Dismember
Executioner's Strike
Death Pact Signet/Sunspear
Flail
Enraging Charge
Splinter Weapon/Nightmare weapon
Both of the new warrior PvE only skills would work real nice in here if you wanted to sub something out.
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